AI Insights · Timothy · July 2022
Top 5 Adventure Games Performance in Germany Q2 2022
Explore the performance of the top 5 adventure games on a unified platform in Germany during Q2 2022, including key metrics like weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 adventure games on a unified platform in Germany showcased a variety of trends in weekly downloads, revenue, and active user metrics. Here’s a detailed look at the performance of each game, with data provided by Sensor Tower.
Genshin Impact saw its weekly revenue begin at approximately $770K and then face a gradual decline, dropping to around $138K by the end of June. Weekly downloads for the game started at 12.3K and experienced minor fluctuations, ending the quarter at 11.6K. The number of weekly active users showed a slight downward trend from 243K to 207K.
Summoners War experienced varied weekly revenue, starting at $229K and peaking at approximately $448K by the last week of June. Weekly downloads fluctuated significantly, beginning at 2.7K and hitting a low of 948 before ending the quarter at 1.1K. The weekly active users started at 134K, peaked at 179K in late April, and then tapered off to 111K by the end of June.
Ni no Kuni: Cross Worlds had a strong start with weekly revenue of $82K, peaking at $355K in mid-June, and then closing the quarter at around $181K. Weekly downloads started robustly at 210K but saw a sharp decline, ending the quarter at roughly 2K. The game also saw a significant decrease in weekly active users, starting from 173K and ending at 23K.
Dislyte showed a notable increase in weekly revenue from $96K in early May to a peak of $185K by the end of the month, before settling at around $80K in late June. Weekly downloads began at 80K, dropped to 20K by the end of May, and continued to decline, ending at 4.4K. The number of weekly active users started at around 47K and decreased to 18K by the end of the quarter.
The Seven Deadly Sins saw its weekly revenue fluctuate, starting at approximately $38K and peaking at $158K in early June, closing the quarter at around $81K. Weekly downloads remained relatively stable, starting at 1.3K and ending at 1.1K. The game’s weekly active users started at 29K, peaking at 41K in early June, and ending the quarter at around 32K.
For more detailed insights and data, you can visit Sensor Tower.